
3D game asset production workbench
Reduce asset handoffs while keeping creative control and rights.
- For
- Game studios and creative teams producing 3D characters, props and environments
- Solves
- Asset production is split across several rented tools, so models, textures, rigs and approvals are hard to keep consistent and owned.
- Delivers
- Studio-approved game-ready assets linked to source briefs
- Built in
- about 6 weeks of creation time, MVP in 7 days
- Investment
- $14,500 for the MVP, $49,500 for the full product
- Run it
- Inside your business, or as part of your offer to clients
What it does
Reduce asset handoffs while keeping creative control and rights.
- Convert supplied 2D images into 3D models or characters.
- Generate 3D models from text descriptions.
- Produce game-ready assets with AI assistance.
- Apply or train custom art styles.
- Keep full creative control over the process and output.
- Edit assets, remove backgrounds, separate layers and create variations.
- Support team collaboration on shared assets.
- Manage and organize 3D assets for easy access.
- List and browse pre-made models in a marketplace.
- Embed avatar creation and asset management through an SDK.
- Search assets by keyword and category filters.
- Enforce quad topology for editing and performance.
- Generate assets as separate meshes for rigging, animation and texturing.
- Produce watertight geometry without holes or gaps.
- Create 3D meshes from text prompts or uploaded images.
- Generate high-resolution materials and textures in multiple styles.
- Automate rigging and retargeting of character animations.
- Assist in crafting narratives and immersive worlds.
- Customize environment settings and ambiance.
- Control model creation sequences for coherent workflows.
- Animate transitions between model states.
- Adjust stage sides and particle scales for visual detail.
- Fine-tune densification and level of detail.
- Foster community collaboration for ideas and feedback.
Everything these tools do, in one app
- 2D-to-3D conversion Transforms 2D images into 3D models or characters.Found in 3DAiLY, AI-powered 3D Marketplace
- Text-to-3D conversion Generates 3D models from text descriptions.Found in Genie
- AI-powered asset generation Uses AI to quickly produce game-ready assets.Found in 3DAiLY, Layer AI
- Custom art styles Allows users to define or train specific artistic styles for generated assets.Found in Layer AI
- Full creative control Gives users complete control over the creative process and output.Found in Layer AI
- Asset editing tools Provides tools to edit, remove backgrounds, separate layers, and create variations.Found in Layer AI, AI-powered 3D Marketplace
- Team collaboration Facilitates collaboration among team members.Found in 3DAiLY, Layer AI
- Asset management system Manages and organizes 3D assets for easy access and collaboration.Found in 3DAiLY
- Marketplace Offers a platform to buy and sell pre-made 3D models.Found in 3DAiLY, AI-powered 3D Marketplace
- Integrated SDK Allows developers to embed avatar creation and asset management features into their own projects.Found in 3DAiLY
- Search functionality Enables finding assets via keyword and category filters.Found in AI-powered 3D Marketplace
- Quad topology Ensures models have clean quad-based topology for better editing and performance.Found in AI-powered 3D Marketplace
- Separate meshes Generates assets as separate meshes for easier rigging, animation, and texturing.Found in 3DAiLY, AI-powered 3D Marketplace
- Watertight meshes Produces models with watertight geometry, avoiding holes or gaps.Found in AI-powered 3D Marketplace
- Geometry generator Creates 3D meshes from text prompts or uploaded images.Found in Charmed
- Texture generator Generates high-resolution materials and textures in multiple styles.Found in Charmed
- 3D animator Automates rigging and retargeting of animations for characters.Found in Charmed
- Quest generator Assists in crafting narratives and immersive worlds for games.Found in Charmed
- Environment settings Customizes the contextual background and ambiance of models.Found in Genie
- Model sequences Controls the sequence in which models are created for coherent workflows.Found in Genie
- Animate transitions Incorporates movement by animating transitions between model states.Found in Genie
- Stage sides and particle scales Adjusts staging parameters and particle density for visual detail.Found in Genie
- Densification controls Fine-tunes the level of detail in generated models.Found in Genie
- Community collaboration Fosters a community for ideas, support, and feedback.Found in Genie
What goes in, what comes out
- Licensed reference images
- Text briefs
- Style guides
- Rigging constraints
AI drafts, people review. Visual production platform with managed creative review.
- Studio-approved game-ready assets linked to source briefs
How it works
The workflow
- InStart with
Licensed reference images, text briefs, style guides and rigging constraints
- 1
Confirm the buyer's problem and scope
- 2
Collect licensed reference images
- 3
Text briefs
- 4
Style guides and rigging constraints
- 5
Then follow this sequence: 1
- OutFinish with
Studio-approved game-ready assets linked to source briefs
AI does the heavy lifting, people stay in charge
Use AI to interpret permitted inputs, suggest structured mappings and generate candidate outputs for the three stated task modules. Use deterministic code for arithmetic, schema validation, hard constraints and reproducible tests. Review source-linked explanations and uncertainty before accepting results. One fixed asset class and licensed style set; final topology, rigging and art checks remain with the studio. A model suggestion is never a verified fact, professional decision or authorization to act.
What your team sees
Primary screens: Creative brief and references, Editable production preview, Client proof and delivery. Use a thumbnail gallery for projects, a large central 3D viewport, and a right-hand panel for references, constraints and comments. Let users compare versions side by side. Display draft, changes requested and approved states. Provide a client preview link with comments anchored to the relevant asset. Make the task-specific outcome studio-approved game-ready assets linked to source briefs visible beside its evidence, review state and value baseline.
Accounts and administration
Project ownership, asset versions, client comments, approval states, usage allowances, revision limits, download history and a rights record for supplied material. Add organization access boundaries, named reviewers, usage caps, data retention controls, export logs and explicit approval for external actions.
Integrations and data access
Studio-owned reference libraries, authorized briefs and permitted style sources. Cloud asset storage, engine import/export and marketplace destinations. Start with file exchange and validate destination specifications before promising direct publishing. Start with authorized file exchange. Validate current provider access, usage rights and schema behavior before promising a connector.
How we build it
We build with our own AI software development factory, so most implementations take days to a few weeks of creation time, not months. You see working software at every step, and exact timing depends on availability.
- 1
Scoping call
Day 1Thirty minutes on your process, your data and how you want to run it: for your own team, or for your clients. You get a fixed scope and price for the MVP.
- 2
MVP
7 daysOne buyer segment, one recurring use case; first modules: convert supplied 2D images into 3D models or characters; generate 3D models from text descriptions. Manual review in the loop. Built by our AI software factory.
- 3
Paid pilot
8 daysAccounts, roles, review states, audit trail and the first integration, hardened for two to three paying pilot customers.
- 4
Full product
3 weeksSelf-serve onboarding, billing, monitoring and the wider integration set.
- 5
Run and improve
MonthlyWe host, monitor and improve it for a fixed monthly fee, or hand it over to your team. How the retainer works.
Why we start with an MVP
An MVP, or minimum viable product, is the smallest version that your users can actually work with. It is not a cheap version of the full solution. It is a test, built to answer the questions that decide whether the rest is worth building.
- Pick the riskiest assumption. Here: will game studios and creative teams producing 3D characters, props and environments use it to solve "asset production is split across several rented tools, so models, textures, rigs and approvals are hard to keep consistent and owned"?
- Build only what tests it. One team, one use case, a few core modules. People do the rest by hand for now.
- Run a paid pilot. Agree quality and outcome thresholds before the pilot using this measure: Accepted assets per production hour and corrections after art approval.
- Measure, then decide. Track accepted assets per production hour and corrections after art approval; accepted-output rate; material error rate; reviewer correction time; actual repeat purchase. Then expand, change course or stop, with evidence instead of opinions.
MVP scope for this solution. Pilot scope: One fixed asset class and licensed style set; final topology, rigging and art checks remain with the studio. Implement one approved input format, a bounded representative case set and the first two task modules: convert supplied 2D images into 3D models or characters; generate 3D models from text descriptions. Support the third module with operator review: produce game-ready assets with AI assistance. Include source references, corrections, basic organization access, approval states, export and value measurement. Use managed operator assistance for unresolved exceptions. The cost estimate covers this narrow prototype, not unrestricted multi-tenant scale, complex production integrations, specialist certification or physical operations.
After the MVP. Once paid pilots prove usefulness, automate repeatable reviewed steps and add one verified source integration. Expand supported inputs and case volume only after new evaluation cases pass. Build reusable customer configurations and recurring value reports around studio-approved game-ready assets linked to source briefs. Retain the explicit scope boundary: One fixed asset class and licensed style set; final topology, rigging and art checks remain with the studio.
What the build depends on. Asset upload and preview, asynchronous generation jobs, editable version history, reviewer access and tested export formats. High-fidelity production requires specialist creative QA. Obtain representative authorized cases, baseline measurements, qualified reviewers and a buyer-side decision owner. Specific limitation: One fixed asset class and licensed style set; final topology, rigging and art checks remain with the studio.
Investment
A planning range to start the conversation, not a quote. You pay per phase, so you can stop after the MVP.
- Phase 1
MVP
One buyer segment, one recurring use case; first modules: convert supplied 2D images into 3D models or characters; generate 3D models from text descriptions. Manual review in the loop.
- Phase 2
Paid pilot
Accounts, roles, review states, audit trail and the first integration, hardened for two to three paying pilot customers.
- Phase 3
Full product
Self-serve onboarding, billing, monitoring and the wider integration set.
Indicative total, MVP to full product$49,500about 6 weeks of creation time · start with the MVP from $14,500
Running costs per month
A rough indication of monthly hosting and AI model costs once it is live, not tested. Real costs depend on usage, file sizes and the models chosen.
| Stage | Hosting and infrastructure | AI usage | Total per month |
|---|---|---|---|
| MVP and paid pilotabout 3 customers | $40–$80 | $150–$310 | $190–$390 |
| Full productabout 50 customers | $160–$320 | $2,100–$4,200 | $2,260–$4,520 |
Run it or resell it
For your own team
Game studios and creative teams producing 3D characters, props and environments run it inside the business: licensed reference images, text briefs, style guides and rigging constraints in, studio-approved game-ready assets linked to source briefs out, reviewed by your people.
As part of your offer
Agencies, consultancies and software companies can offer it to their own clients under their brand. We build and maintain it; you sell and deliver it.
Your brand, or this one
Run it under your own brand, or start from this concept style.
- primary
#915a27 - accent
#5472c9 - surface
#f1eae4 - ink
#22201e
- Headings
- Manrope
- Text
- Manrope
- Voice
- Confident, visual, craft-proud
Selling it to your own clients: the go-to-market playbook
Pricing to test
Test a USD 300-1,500 fixed pilot for one defined asset package. Offer a monthly production allowance after repeat demand. Quote complex animation, rigging or specialist design separately. These are test prices, not market benchmarks. Package the initial sale as one bounded studio-approved game-ready assets linked to source briefs. Recurring fees must specify volume, review depth and integration support. For exchanges, test a disclosed coordination or successful-service fee rather than holding customer funds. Reprice only after measuring real delivery labor; platform-build cost is separate from a commercial pilot fee.
Message to test
Reduce asset handoffs while keeping creative control and rights. Demonstrate a concrete studio-approved game-ready assets linked to source briefs using the buyer's approved example and show the baseline, corrections and actual delivery effort.
Where to find buyers
Game studios and creative teams producing 3D characters, props and environments professional communities; specialist consultants serving this buyer; permissioned partner introductions; practical demonstrations at relevant trade or practitioner events.
Lead magnet
A reviewed sample studio-approved game-ready assets linked to source briefs from a small authorized input set, with a transparent calculation of accepted assets per production hour and corrections after art approval and no promised savings.
The first 30 days
- Week 1: interview five game studios and creative teams producing 3D characters, props and environments and inspect a recent example of asset production split across several rented tools.
- Week 2: prepare a consented or synthetic demonstration of the three task modules.
- Week 3: seek one bounded paid pilot with agreed baseline and acceptance criteria.
- Week 4: measure accepted assets per production hour and corrections after art approval, reviewer effort and repeat-purchase interest. This is a demand-validation plan, not a thirty-day full-product delivery promise.
Paid pilot
Agree quality and outcome thresholds before the pilot using this measure: Accepted assets per production hour and corrections after art approval. Continue only if the buyer accepts the actual output, the intended job outcome improves without unacceptable errors, and measured delivery cost fits willingness to pay. Revise or stop if access is unavailable, qualified review cannot be provided, or apparent savings disappear after corrections and support. Use held-out cases when comparing model quality; use a properly reviewed comparison design before making causal claims. Record missing cases and negative results alongside successful outputs.
Success metrics
Accepted assets per production hour and corrections after art approval; accepted-output rate; material error rate; reviewer correction time; actual repeat purchase.
Retention and expansion
Repeat the workflow when the buyer again needs studio-approved game-ready assets linked to source briefs. Retain permissioned settings and reviewed examples, report realized value honestly, and sell increased volume or adjacent approved workflows only after contribution margin and quality remain acceptable.
Why clients would pick it
A reusable library of approved styles, production constraints and review examples, together with reliable delivery for a narrow creative niche. Build a permissioned library of representative task cases, reviewer corrections and verified operating constraints for game studios and creative teams producing 3D characters, props and environments. Repeatable delivery and useful integrations matter more than access to a base model.
Alternatives and positioning
3DAiLY, AI-powered 3D Marketplace, Layer AI, Charmed and Genie, plus freelancers and generic generation tools. Compare this product with the buyer's present method on accepted assets per production hour and corrections after art approval. Offer a bounded paid workflow instead of claiming broad autonomous expertise. Market uniqueness and competitor coverage are not verified.
Main delivery costs
Generation attempts, 3D processing, storage, reviewer hours, client revision rounds and licensed source assets. Additional initial validation requires representative authorized sample preparation, buyer interviews, buyer-side evaluation and bounded validation of studio-approved game-ready assets linked to source briefs. Track cost per accepted output, including correction work, unsuccessful cases and support.
Safeguards
Preserve studio style, source attribution, asset accuracy and usage permissions. Studios approve substantive changes and publication scope. One fixed asset class and licensed style set; final topology, rigging and art checks remain with the studio. Keep all consequential actions under authorized human control and do not fabricate missing inputs, permissions, professional judgments or market evidence.