
Automated Game Lore Wiki
A knowledge base that updates itself daily from official sources, ensuring accuracy and completeness without manual editing
- For
- Product leads at independent game studios
- Solves
- Official game documentation is often incomplete and outdated while community knowledge is scattered across multiple platforms.
- Delivers
- A structured, searchable knowledge base with source-linked pages and a public changelog
- Built in
- about 2 weeks of creation time, MVP in 2 days
- Investment
- $5,500 for the MVP, $17,500 for the full product
- Run it
- Inside your business, or as part of your offer to clients
What it does
For product leads at independent game studios, turn patch notes, developer streams and game data exports into a structured, searchable knowledge base.
- Ingest official communication feeds.
- Extract structured entities like items and quests.
- Generate narrative pages with cross-references.
- Detect contradictions between versions.
- Flag conflicts for human review.
- Publish nightly updates with source attribution.
What goes in, what comes out
- Patch note URLs
- Developer stream links
- Game data exports
- Approved community guides
AI drafts, people review. Searchable structured library and data stewardship console.
- A structured
- Searchable knowledge base with source-linked pages
- A public changelog
How it works
The workflow
- InStart with
Patch note URLs, developer stream links, game data exports, approved community guides
- 1
Connect data sources
- 2
Ingest historical data
- 3
Run entity extraction
- 4
Generate initial pages
- 5
Run fact-checking
- 6
Review flagged conflicts
- 7
Publish site
- OutFinish with
A structured, searchable knowledge base with source-linked pages and a public changelog
AI does the heavy lifting, people stay in charge
Use language models to parse unstructured text and extract entities. Use retrieval-augmented generation to write pages based on official sources. A human reviewer must verify lore accuracy and resolve contradictions before publication.
What your team sees
Key screens: Entity dashboard, source feed monitor, fact-check queue, changelog view. Use a dashboard to list all game entities, a feed monitor to show incoming official updates, a queue for human review of conflicts, and a changelog to track edits. The main screen is the entity dashboard, followed by the source feed monitor and fact-check queue.
Accounts and administration
User roles for studio staff, version control for page edits, approval workflows for content, audit logs for source attribution, and access controls for public facing site
Integrations and data access
Steam patch notes, YouTube API, game data exports (JSON/XML)
How we build it
We build with our own AI software development factory, so most implementations take days to a few weeks of creation time, not months. You see working software at every step, and exact timing depends on availability.
- 1
Scoping call
Day 1Thirty minutes on your process, your data and how you want to run it: for your own team, or for your clients. You get a fixed scope and price for the MVP.
- 2
MVP
2 daysOne buyer segment, one recurring use case. Manual review in the loop. Built by our AI software factory.
- 3
Paid pilot
3 daysAccounts, roles, review states, audit trail and the first integration, hardened for two to three paying pilot customers.
- 4
Full product
6 daysSelf-serve onboarding, billing, monitoring and the wider integration set.
- 5
Run and improve
MonthlyWe host, monitor and improve it for a fixed monthly fee, or hand it over to your team. How the retainer works.
Why we start with an MVP
An MVP, or minimum viable product, is the smallest version that your users can actually work with. It is not a cheap version of the full solution. It is a test, built to answer the questions that decide whether the rest is worth building.
- Pick the riskiest assumption. Here: will product leads at independent game studios use it to solve "official game documentation is often incomplete and outdated while community knowledge is scattered across multiple platforms"?
- Build only what tests it. One team, one use case, a few core modules. People do the rest by hand for now.
- Run a paid pilot. Provide the site to the studio and measure the reduction in support tickets related to game mechanics and lore
- Measure, then decide. Track number of questions answered without Discord search and accuracy rate of generated pages. Then expand, change course or stop, with evidence instead of opinions.
MVP scope for this solution. Build for one indie studio with a single game. Ingest three months of patch notes and five blog posts. Generate pages for 200 core entities. Manual review of all generated content
After the MVP. Automated daily monitoring of official channels, real-time updates to the site, and integration with community support tools
What the build depends on. NLP models, vector databases for entity linking, static site generator
Investment
A planning range to start the conversation, not a quote. You pay per phase, so you can stop after the MVP.
- Phase 1
MVP
One buyer segment, one recurring use case. Manual review in the loop.
- Phase 2
Paid pilot
Accounts, roles, review states, audit trail and the first integration, hardened for two to three paying pilot customers.
- Phase 3
Full product
Self-serve onboarding, billing, monitoring and the wider integration set.
Indicative total, MVP to full product$17,500about 2 weeks of creation time · start with the MVP from $5,500
Running costs per month
A rough indication of monthly hosting and AI model costs once it is live, not tested. Real costs depend on usage, file sizes and the models chosen.
| Stage | Hosting and infrastructure | AI usage | Total per month |
|---|---|---|---|
| MVP and paid pilotabout 3 customers | $30–$60 | $50–$100 | $80–$160 |
| Full productabout 50 customers | $110–$210 | $350–$700 | $460–$910 |
Run it or resell it
For your own team
Product leads at independent game studios run it inside the business: patch note URLs, developer stream links, game data exports, approved community guides in, a structured, searchable knowledge base with source-linked pages and a public changelog out, reviewed by your people.
As part of your offer
Agencies, consultancies and software companies can offer it to their own clients under their brand. We build and maintain it; you sell and deliver it.
Your brand, or this one
Run it under your own brand, or start from this concept style.
- primary
#852791 - accent
#7bc954 - surface
#efe4f1 - ink
#22201e
- Headings
- Archivo
- Text
- Lora
- Voice
- Curious, rigorous, user-led
Selling it to your own clients: the go-to-market playbook
Pricing to test
$500 per month per game
Message to test
Turn your patch notes into a living wiki that updates itself
Where to find buyers
Indie game dev forums, Steam community hubs, Discord servers
Lead magnet
A free audit of your current community documentation
The first 30 days
- Week 1: Set up ingestion pipelines for patch notes and streams.
- Week 2: Run entity extraction on historical data and generate initial pages.
- Week 3: Implement fact-checking logic and set up review queue.
- Week 4: Launch site and gather feedback on accuracy
Paid pilot
Provide the site to the studio and measure the reduction in support tickets related to game mechanics and lore
Success metrics
Number of questions answered without Discord search, accuracy rate of generated pages
Retention and expansion
Monthly subscription for continuous updates and new game support
Why clients would pick it
Accumulated data on game lore and version history creates a unique dataset that improves accuracy over time, making it harder for competitors to replicate
Alternatives and positioning
Manual wiki editing, community-maintained wikis like Fandom, and static documentation sites
Main delivery costs
AI API costs for text processing and storage
Safeguards
Strict source linking to prevent hallucinations, manual approval gates for lore-heavy content, and version rollback capabilities