
Adaptive Cloud Gaming PC
A cloud GPU that learns your play style and tunes every scene in real time, so you never buy hardware again.
- For
- PC gamers who upgrade hardware every two years
- Solves
- Gamers buy expensive video cards that age quickly and sit idle most of the day.
- Delivers
- Continuously optimised cloud gaming session with per-scene graphics tuning and predictive adjustments
- Built in
- about 3 weeks of creation time, MVP in 4 days
- Investment
- $7,000 for the MVP, $26,000 for the full product
- Run it
- Inside your business, or as part of your offer to clients
What it does
For PC gamers who upgrade hardware every two years, turn gameplay telemetry, scene data and user preferences into a continuously optimised cloud gaming session with per-scene graphics tuning and predictive adjustments.
- Build a player profile from the first hour of play.
- Adjust graphics settings per scene in real time.
- Predict next moves and pre-load assets.
- Generate upscaled detail for lower-end hardware.
- Auto-assign newer GPU architecture for new titles.
- Voice-command settings changes without menus.
What goes in, what comes out
- Gameplay telemetry
- Scene data
- User preferences
- Hardware specifications
AI drafts, people review. Technical delivery workspace with managed implementation.
- Continuously optimised cloud gaming session with per-scene graphics tuning
- Predictive adjustments
How it works
The workflow
- InStart with
Gameplay telemetry, scene data, user preferences, hardware specifications
- 1
Install thin client
- 2
Play an initial profiling session
- 3
Review the generated profile
- 4
Accept or adjust auto-tuning rules
- 5
Start a game session
- 6
Monitor live adjustments
- 7
Review performance summaries
- OutFinish with
Continuously optimised cloud gaming session with per-scene graphics tuning and predictive adjustments
AI does the heavy lifting, people stay in charge
Use reinforcement learning to tune graphics settings per scene and computer vision to analyse on-screen content. Predict player actions from input patterns. A human reviewer checks profile accuracy and tuning behaviour before any settings are applied automatically.
What your team sees
Key screens: Session dashboard, graphics tuning panel, performance overlay. Use a central gameplay view with a side panel showing live settings adjustments, frame rate and latency. Let users toggle auto-tuning on or off and view a history of changes. Display predicted next actions and suggested voice prompts. In this product, the first view is session dashboard, followed by graphics tuning panel and performance overlay.
Accounts and administration
User accounts, session history, tuning profiles, permission levels for manual overrides, versioned settings, audit trail of all adjustments and a record of hardware assignments.
Integrations and data access
Game launchers, graphics APIs, streaming codecs, and user authentication systems.
How we build it
We build with our own AI software development factory, so most implementations take days to a few weeks of creation time, not months. You see working software at every step, and exact timing depends on availability.
- 1
Scoping call
Day 1Thirty minutes on your process, your data and how you want to run it: for your own team, or for your clients. You get a fixed scope and price for the MVP.
- 2
MVP
4 daysOne buyer segment, one recurring use case; first modules: basic auto-preset selection and a performance overlay. Manual review in the loop. Built by our AI software factory.
- 3
Paid pilot
5 daysAccounts, roles, review states, audit trail and the first integration, hardened for two to three paying pilot customers.
- 4
Full product
8 daysSelf-serve onboarding, billing, monitoring and the wider integration set.
- 5
Run and improve
MonthlyWe host, monitor and improve it for a fixed monthly fee, or hand it over to your team. How the retainer works.
Why we start with an MVP
An MVP, or minimum viable product, is the smallest version that your users can actually work with. It is not a cheap version of the full solution. It is a test, built to answer the questions that decide whether the rest is worth building.
- Pick the riskiest assumption. Here: will PC gamers who upgrade hardware every two years use it to solve "gamers buy expensive video cards that age quickly and sit idle most of the day"?
- Build only what tests it. One team, one use case, a few core modules. People do the rest by hand for now.
- Run a paid pilot. A paid pilot with 50 sim racers over 30 days proves value by comparing average frame rate variance and session length against their previous hardware.
- Measure, then decide. Track average frame rate variance per session and percentage of testers who renew after the pilot. Then expand, change course or stop, with evidence instead of opinions.
MVP scope for this solution. One buyer: sim racers. One use case: consistent frame rates in racing titles. First two modules: basic auto-preset selection and a performance overlay. Manual review of tuning decisions before they go live.
After the MVP. After the paid pilot, automate per-scene tuning, add predictive asset loading, and introduce voice commands for settings changes.
What the build depends on. Low-latency streaming infrastructure, GPU cloud capacity, and reliable inference for scene analysis.
Investment
A planning range to start the conversation, not a quote. You pay per phase, so you can stop after the MVP.
- Phase 1
MVP
One buyer segment, one recurring use case; first modules: basic auto-preset selection and a performance overlay. Manual review in the loop.
- Phase 2
Paid pilot
Accounts, roles, review states, audit trail and the first integration, hardened for two to three paying pilot customers.
- Phase 3
Full product
Self-serve onboarding, billing, monitoring and the wider integration set.
Indicative total, MVP to full product$26,000about 3 weeks of creation time · start with the MVP from $7,000
Running costs per month
A rough indication of monthly hosting and AI model costs once it is live, not tested. Real costs depend on usage, file sizes and the models chosen.
| Stage | Hosting and infrastructure | AI usage | Total per month |
|---|---|---|---|
| MVP and paid pilotabout 3 customers | $30–$60 | $60–$120 | $90–$180 |
| Full productabout 50 customers | $110–$210 | $530–$1,050 | $640–$1,260 |
Run it or resell it
For your own team
PC gamers who upgrade hardware every two years run it inside the business: gameplay telemetry, scene data, user preferences, hardware specifications in, continuously optimised cloud gaming session with per-scene graphics tuning and predictive adjustments out, reviewed by your people.
As part of your offer
Agencies, consultancies and software companies can offer it to their own clients under their brand. We build and maintain it; you sell and deliver it.
Your brand, or this one
Run it under your own brand, or start from this concept style.
- primary
#3f2791 - accent
#89c954 - surface
#e7e4f1 - ink
#22201e
- Headings
- Playfair Display
- Text
- Source Sans 3
- Voice
- Calm, reliable, step-by-step
Selling it to your own clients: the go-to-market playbook
Pricing to test
Test pricing at $29 per month for 1080p, $49 for 1440p, and $79 for 4K at 120fps.
Message to test
Play on a top-tier GPU that learns you, never ages, and costs less than a new card every two years.
Where to find buyers
Discord gaming communities, sim racing forums, Twitch streams, and PC gaming subreddits.
Lead magnet
A free one-hour trial session with a performance comparison against your current hardware.
The first 30 days
- Week 1: Set up cloud VM with single GPU tier and thin client.
- Week 2: Build basic auto-preset agent based on detected hardware and title.
- Week 3: Recruit 50 beta testers from Discord and ship the client.
- Week 4: Collect feedback, fix critical issues, and measure frame rate consistency.
Paid pilot
A paid pilot with 50 sim racers over 30 days proves value by comparing average frame rate variance and session length against their previous hardware. The decision to proceed is based on at least 70% of testers reporting a local feel and renewing for a second month.
Success metrics
Average frame rate variance per session and percentage of testers who renew after the pilot.
Retention and expansion
The subscription continues monthly, with the AI improving tuning accuracy and adding new game support, so users stay because the service keeps getting better without extra cost.
Why clients would pick it
Player profiles and tuning models improve with usage, making the service more accurate and personalised over time, while the cloud infrastructure scales with demand.
Alternatives and positioning
People buy new GPUs or use static cloud gaming services; this differs by adapting to individual play styles and scene content rather than offering fixed settings.
Main delivery costs
Cloud GPU rental, streaming bandwidth, model training and inference, and support staff.
Safeguards
Limits on data collection to gameplay telemetry only, permission for manual overrides, no sharing of personal data, and a safety check that prevents the AI from making changes that could cause motion sickness or discomfort.